Batman 1M Vs Kharn The Betrayer

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#1  Edited By ChaosMarvel

Batman 1M

Vs

Kharn The Betrayer

Standard gear

No prep

Morals on

Win by death or ko

Location:

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Strider1992

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#2  Edited By Strider1992

Kharn kills Bats and takes his skull for his collection.

I haven't seen anything from Batman 1M that shows he can bypass power armor level durability let alone Kharn's daemon armor and increased durability.

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#3  Edited By karetaker

BATMAN 1M!!!!

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#4  Edited By karetaker

@Strider92: never doubt the batman effect

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#5  Edited By Strider1992

@karetaker said:

@Strider92: never doubt the batman effect

The Batman effect is like fairies as long as you say you don't believe in it then it dies. I do not believe in the Batman effect! I do not believe in the Batman effect! I do not believe in the Batman effect!

There its dead! Problem solved! We can now look at this objectively :p

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karetaker

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#6  Edited By karetaker

:

@karetaker said:

@Strider92: never doubt the batman effect

The Batman effect is like fairies as long as you say you don't believe in it then it dies. I do not believe in the Batman effect! I do not believe in the Batman effect! I do not believe in the Batman effect!

There its dead! Problem solved! We can no look at this objectively :p

lol damm i did the same thing to kill the tooth fairy. BATMAN PRESSURE POINTS HIS MASSIVE ARMS RENDERING HIM USELESS :P

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#7  Edited By Pokergeist

Batman cant block Gorechild Power Weapon Field (Thus Armour wont help him) with Armour.

Batman Soul gets Devoured with one Strike.

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

Kharn has a Healing Factor that stops blood flows from missing Limbs in seconds.

Kharn has Power Armour that Tanks Tank Shells.

Kharn is as Fast if not Faster (reacts to and combats in Bullet Speeds).

Kharn has 10 tousand years of Combat Experiance against Deathstroke Level Guys all across the Galaxy and World Busting Daemon Princes/Greater Daemons.

Kharn Plasma Gun is the Tempature of the Core of our Sun and hes a Expert Shot.

Sooooo. Bats loses Bad.

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#8  Edited By karetaker

@CadenceV2 said:

Batman cant block Gorechild Power Weapon Field (Thus Armour wont help him) with Armour.

Batman Soul gets Devoured with one Strike.

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

Kharn has a Healing Factor that stops blood flows from missing Limbs in seconds.

Kharn has Power Armour that Tanks Tank Shells.

Kharn is as Fast if not Faster (reacts to and combats in Bullet Speeds).

Kharn has 10 tousand years of Combat Experiance against Deathstroke Level Guys all across the Galaxy and World Busting Daemon Princes/Greater Daemons.

Kharn Plasma Gun is the Tempature of the Core of our Sun and hes a Expert Shot.

Sooooo. Bats loses Bad.

we all know that. but HES BATMAN

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Strider1992

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#9  Edited By Strider1992

@CadenceV2 said:

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

I think Kharn is a lot higher than a 5 tonner in durability. Angron beat him to a pulp but couldn't get Kharn to stay on the floor and wasn't Angron well over a 100tonner what with him smashing a mountain or whatever it was that got dropped on him. Taking a beating from an angry 100+ tonner and not getting KO'd seems a lot more than 5tonner durability lol.

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#10  Edited By Dark_Vengeance_

@Strider92 said:

@karetaker said:

@Strider92: never doubt the batman effect

The Batman effect is like fairies as long as you say you don't believe in it then it dies. I do not believe in the Batman effect! I do not believe in the Batman effect! I do not believe in the Batman effect!

There its dead! Problem solved! We can now look at this objectively :p

abatmanheist

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#11  Edited By Pokergeist

@Strider92 said:

@CadenceV2 said:

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

I think Kharn is a lot higher than a 5 tonner in durability. Angron beat him to a pulp but couldn't get Kharn to stay on the floor and wasn't Angron well over a 100tonner what with him smashing a mountain or whatever it was that got dropped on him. Taking a beating from an angry 100+ tonner and not getting KO'd seems a lot more than 5tonner durability lol.

From primarch feats they seem 60-100 tonner in strength.

So maybe Space Marines are more 20-25 Tonner but I doundt that as a 10 tonner Powerfist makes them go squish.... IDK.

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#12  Edited By nick_hero22

@CadenceV2 said:

@Strider92 said:

@CadenceV2 said:

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

I think Kharn is a lot higher than a 5 tonner in durability. Angron beat him to a pulp but couldn't get Kharn to stay on the floor and wasn't Angron well over a 100tonner what with him smashing a mountain or whatever it was that got dropped on him. Taking a beating from an angry 100+ tonner and not getting KO'd seems a lot more than 5tonner durability lol.

From primarch feats they seem 60-100 tonner in strength.

So maybe Space Marines are more 20-25 Tonner but I doundt that as a 10 tonner Powerfist makes them go squish.... IDK.

Batman is a 12 tonner (His suit increases his strength by a factor of 25) I believe and he has devices that are capable of stealing souls along with telepathic martial arts.

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#13  Edited By Pokergeist

@nick_hero22: So Batman 1 Mil steals souls as well? Huh? I know Telepathy is useless on Kharn as his Power from Khorn (Blessings of the Blood God) make him Immune to Magic and Psyker attacks.

So Soul Stealing may not work on Kharn at all and TP wont work for sure.

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#14  Edited By nick_hero22

@CadenceV2 said:

@nick_hero22: So Batman 1 Mil steals souls as well? Huh? I know Telepathy is useless on Kharn as his Power from Khorn (Blessings of the Blood God) make him Immune to Magic and Psyker attacks.

So Soul Stealing may not work on Kharn at all and TP wont work for sure.

Since when does being immune to magic in the WHK40 means being immune to telepathy and soul stealing from another Universe which there is no such thing as the Warp?

http://www.comicvine.com/batman-1000000/29-74689/

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#15  Edited By Strider1992

@nick_hero22 said:

@CadenceV2 said:

@Strider92 said:

@CadenceV2 said:

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

I think Kharn is a lot higher than a 5 tonner in durability. Angron beat him to a pulp but couldn't get Kharn to stay on the floor and wasn't Angron well over a 100tonner what with him smashing a mountain or whatever it was that got dropped on him. Taking a beating from an angry 100+ tonner and not getting KO'd seems a lot more than 5tonner durability lol.

From primarch feats they seem 60-100 tonner in strength.

So maybe Space Marines are more 20-25 Tonner but I doundt that as a 10 tonner Powerfist makes them go squish.... IDK.

Batman is a 12 tonner (His suit increases his strength by a factor of 25) I believe and he has devices that are capable of stealing souls along with telepathic martial arts.

There are a few things i'll point out. Batman 1M has never shown the ability to steal souls in combat. He's only ever used it after the opponent is KO'd so that to me tells me he either needs a lot of time to use the ability or that the ability can't be performed in combat while the victim is conscious.

@CadenceV2 said:

@Strider92 said:

@CadenceV2 said:

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

I think Kharn is a lot higher than a 5 tonner in durability. Angron beat him to a pulp but couldn't get Kharn to stay on the floor and wasn't Angron well over a 100tonner what with him smashing a mountain or whatever it was that got dropped on him. Taking a beating from an angry 100+ tonner and not getting KO'd seems a lot more than 5tonner durability lol.

From primarch feats they seem 60-100 tonner in strength.

So maybe Space Marines are more 20-25 Tonner but I doundt that as a 10 tonner Powerfist makes them go squish.... IDK.

Say Space Marines are 20tonners like you said. We know that power fists increase their physical attack power (as it allows them to attack vehicles). In the game its represented by doubling their strength (a Space Marine has str 8 when wielding one). If that is the same in lore and it doubles their strength (which wouldn't surprise me given some power fist feats) that would mean your average SM with a powerfist is packing 40ton punches.

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#16  Edited By Pokergeist

@nick_hero22 said:

@CadenceV2 said:

@nick_hero22: So Batman 1 Mil steals souls as well? Huh? I know Telepathy is useless on Kharn as his Power from Khorn (Blessings of the Blood God) make him Immune to Magic and Psyker attacks.

So Soul Stealing may not work on Kharn at all and TP wont work for sure.

Since when does being immune to magic in the WHK40 means being immune to telepathy and soul stealing from another Universe which there is no such thing as the Warp?

http://www.comicvine.com/batman-1000000/29-74689/

Well by that Logic how does Silver Surfer beat Superman when there is no Power Cosmic in DC? Also how does Flash win any battle when Marvel dont have Speed Force? Thats pretty silly Nick.

@Strider92: Space Marine have Feats and Fluff from sources putting them at 5 Ton Range.

Strength of a Space Marine

Quote:

Originaly Posted by Deathwatch RPG, Page 208

"starting" Marine can carry 1,350 kg, lift 2,700 kg, and push 5,400 kg."

The Power Armour Fluff in Inquisitor also state to increase a SM Strength by 20% only as the rest is used to move the Armour.

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#17  Edited By nick_hero22

@Strider92 said:

@nick_hero22 said:

@CadenceV2 said:

@Strider92 said:

@CadenceV2 said:

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

I think Kharn is a lot higher than a 5 tonner in durability. Angron beat him to a pulp but couldn't get Kharn to stay on the floor and wasn't Angron well over a 100tonner what with him smashing a mountain or whatever it was that got dropped on him. Taking a beating from an angry 100+ tonner and not getting KO'd seems a lot more than 5tonner durability lol.

From primarch feats they seem 60-100 tonner in strength.

So maybe Space Marines are more 20-25 Tonner but I doundt that as a 10 tonner Powerfist makes them go squish.... IDK.

Batman is a 12 tonner (His suit increases his strength by a factor of 25) I believe and he has devices that are capable of stealing souls along with telepathic martial arts.

There are a few things i'll point out. Batman 1M has never shown the ability to steal souls in combat. He's only ever used it after the opponent is KO'd so that to me tells me he either needs a lot of time to use the ability or that the ability can't be performed in combat while the victim is conscious.

@CadenceV2 said:

@Strider92 said:

@CadenceV2 said:

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

I think Kharn is a lot higher than a 5 tonner in durability. Angron beat him to a pulp but couldn't get Kharn to stay on the floor and wasn't Angron well over a 100tonner what with him smashing a mountain or whatever it was that got dropped on him. Taking a beating from an angry 100+ tonner and not getting KO'd seems a lot more than 5tonner durability lol.

From primarch feats they seem 60-100 tonner in strength.

So maybe Space Marines are more 20-25 Tonner but I doundt that as a 10 tonner Powerfist makes them go squish.... IDK.

Say Space Marines are 20tonners like you said. We know that power fists increase their physical attack power (as it allows them to attack vehicles). In the game its represented by doubling their strength (a Space Marine has str 8 when wielding one). If that is the same in lore and it doubles their strength (which wouldn't surprise me given some power fist feats) that would mean your average SM with a powerfist is packing 40ton punches.

I was simply pointing out his capabilites

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#18  Edited By Strider1992

@nick_hero22 said:

I was simply pointing out his capabilites

Wasn't disagreeing with you. I was just pointing out that the soul steal thing has only ever been used after Batman 1M's opponent had been KO'd. I mean given his huge superiority to Bruce when he fought him why didn't he just use the soul steal while they where fighting and be done with it? Instead he waited until Bruce was KO'd. Doing a soul steal in the fight would have given him the fight nigh instantaneously but instead he used up extra time in KOing him. If I remember rightly Bats 1M also used it on a pair of in-mates. Again he'd KO'd them first. So I think his soul steal is non-factor since it seems he can only use it on KO'd opponents.

If there's some instance I don't know of feel free to prove me wrong (its perfectly possible there may be a instance I missed xD) and i'll retract that argument.

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#19  Edited By nick_hero22

@CadenceV2 said:

@nick_hero22 said:

@CadenceV2 said:

@nick_hero22: So Batman 1 Mil steals souls as well? Huh? I know Telepathy is useless on Kharn as his Power from Khorn (Blessings of the Blood God) make him Immune to Magic and Psyker attacks.

So Soul Stealing may not work on Kharn at all and TP wont work for sure.

Since when does being immune to magic in the WHK40 means being immune to telepathy and soul stealing from another Universe which there is no such thing as the Warp?

http://www.comicvine.com/batman-1000000/29-74689/

Well by that Logic how does Silver Surfer beat Superman when there is no Power Cosmic in DC? Also how does Flash win any battle when Marvel dont have Speed Force? Thats pretty silly Nick.

@Strider92: Space Marine have Feats and Fluff from sources putting them at 5 Ton Range.

Strength of a Space Marine

Quote:

Originaly Posted by Deathwatch RPG, Page 208

"starting" Marine can carry 1,350 kg, lift 2,700 kg, and push 5,400 kg."

The Power Armour Fluff in Inquisitor also state to increase a SM Strength by 20% only as the rest is used to move the Armour.

What you said was that Kharn is immune to Warp based attack so on what grounds due you have to claim that Batman who is a non-Warp users attacks won't be effective against him, Silver Surfer contains a fraction of the Power Cosmics and the Speed Force is apart of Flash, and most battles take place in a neutral Universe or settings to begin with. You are not following my logic you are making assumptions which I never stated, how does being immune to the Warp equates to being immune to all of magic and telepathy even if they have no basis in the Warp.

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#20  Edited By nick_hero22

@Strider92 said:

@nick_hero22 said:

I was simply pointing out his capabilites

Wasn't disagreeing with you. I was just pointing out that the soul steal thing has only ever been used after Batman 1M's opponent had been KO'd. I mean given his huge superiority to Bruce when he fought him why didn't he just use the soul steal while they where fighting and be done with it? Instead he waited until Bruce was KO'd. Doing a soul steal in the fight would have given him the fight nigh instantaneously but instead he used up extra time in KOing him. If I remember rightly Bats 1M also used it on a pair of in-mates. Again he'd KO'd them first. So I think his soul steal is non-factor since it seems he can only use it on KO'd opponents.

If there's some instance I don't know of feel free to prove me wrong (its perfectly possible there may be a instance I missed xD) and i'll retract that argument.

Can't he banish people as well?

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#21  Edited By Pokergeist

@nick_hero22:

Brother Raclaw of the Black Templar Chapter (there is over a 1000 Chapters each with 1000+ Space Marine) and hes is pretty impressive. http://www.comicvine.com/raclaw/29-79794/

Kharn has Killed in 10K Years Thousands of Brother Raclaws and alot of them even greater in feats or Powers. http://www.comicvine.com/kharn-the-betrayer/29-84752/

Batman 1 Mill From what I read is a bit out of his league if not by much.

Kharn Short Story by one of my Favorite Black Library Authors.

In this he kills close to 5000 enemies (Good Chunk Chaos Space Marines) by himself. His Weapon Gorechild Eats Souls with a Hit. He walks off a Lash of Torment (that sets every Nerve on Fire thus Death from Pain more than not), and his Armour plows thru Power Weapon Mauls and Bolter Shells with ease. Bolter are mini Auto Rockets Launchers for Light Vehicles.

No Caption Provided

Another Great Short of his power and Skill as he kills a Squad of 8 of his own Marines in Seconds. these World Eaters are exceptional Hundred Year of War and H2H Specialist Chaos Space Marines. Kharn Simply Walks thru them like nothing. His own Guys lol!

Kharn has this.

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#22  Edited By nick_hero22

@CadenceV2 said:

@nick_hero22:

Brother Raclaw of the Black Templar Chapter (there is over a 1000 Chapters each with 1000+ Space Marine) and hes is pretty impressive. http://www.comicvine.com/raclaw/29-79794/

Kharn has Killed in 10K Years Thousands of Brother Raclaws and alot of them even greater in feats or Powers. http://www.comicvine.com/kharn-the-betrayer/29-84752/

Batman 1 Mill From what I read is a bit out of his league if not by much.

Kharn Short Story by one of my Favorite Black Library Authors.

In this he kills close to 5000 enemies (Good Chunk Chaos Space Marines) by himself. His Weapon Gorechild Eats Souls with a Hit. He walks off a Lash of Torment (that sets every Nerve on Fire thus Death from Pain more than not), and his Armour plows thru Power Weapon Mauls and Bolter Shells with ease. Bolter are mini Auto Rockets Launchers for Light Vehicles.

No Caption Provided

Another Great Short of his power and Skill as he kills a Squad of 8 of his own Marines in Seconds. these World Eaters are exceptional Hundred Year of War and H2H Specialist Chaos Space Marines. Kharn Simply Walks thru them like nothing. His own Guys lol!

Kharn has this.

I wasn't trying to make a case for Batman

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#23  Edited By Strider1992

@nick_hero22 said:

Can't he banish people as well?

Don't remember that O.O. I'll try an dig out my comics with Batman 1M and find out.

@nick_hero22 said:

What you said was that Kharn is immune to Warp based attack so on what grounds due you have to claim that Batman who is a non-Warp users attacks won't be effective against him, Silver Surfer contains a fraction of the Power Cosmics and the Speed Force is apart of Flash, and most battles take place in a neutral Universe or settings to begin with. You are not following my logic you are making assumptions which I never stated, how does being immune to the Warp equates to being immune to all of magic and telepathy even if they have no basis in the Warp.

Kharn's immunity is quite an odd thing because it doesn't specify warp based attacks (I think! I'll have a look into it after i've posted this). It simply says immunity to sorcery and telepathy. Although most races do use the warp what with it being the main source of pisonic energy and all there are two races that don't. They are the Tyranids and the Orks. The Tyranids powers come from the hive-mind which is uneffected by the shadow of the warp (the hivemind has its own category) and I have no fricking clue where Ork psionics come from but they too are uneffected by shadow of the warp. But in game Kharn is still classed as being immune to Tyranid Zoanothrope mind attacks which come from the hivemind which isn't drawn directly from the warp. So how is he immune to that?

You've got me thinking now lol. I'm going to look into this because I don't remember exactly what the requirements were for Kharn's immunity or if they even specified warp based attacks instead of simple immunity to mind attacks. I'll dig out my codex,s and rulebook and come back when i've got a better understanding because right now my brain is scattered xD!

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#24  Edited By Pokergeist

@nick_hero22

said:

@CadenceV2 said:

@nick_hero22 said:

@CadenceV2 said:

@nick_hero22: So Batman 1 Mil steals souls as well? Huh? I know Telepathy is useless on Kharn as his Power from Khorn (Blessings of the Blood God) make him Immune to Magic and Psyker attacks.

So Soul Stealing may not work on Kharn at all and TP wont work for sure.

Since when does being immune to magic in the WHK40 means being immune to telepathy and soul stealing from another Universe which there is no such thing as the Warp?

http://www.comicvine.com/batman-1000000/29-74689/

Well by that Logic how does Silver Surfer beat Superman when there is no Power Cosmic in DC? Also how does Flash win any battle when Marvel dont have Speed Force? Thats pretty silly Nick.

@Strider92: Space Marine have Feats and Fluff from sources putting them at 5 Ton Range.

Strength of a Space Marine

Quote:

Originaly Posted by Deathwatch RPG, Page 208

"starting" Marine can carry 1,350 kg, lift 2,700 kg, and push 5,400 kg."

The Power Armour Fluff in Inquisitor also state to increase a SM Strength by 20% only as the rest is used to move the Armour.

What you said was that Kharn is immune to Warp based attack so on what grounds due you have to claim that Batman who is a non-Warp users attacks won't be effective against him, Silver Surfer contains a fraction of the Power Cosmics and the Speed Force is apart of Flash, and most battles take place in a neutral Universe or settings to begin with. You are not following my logic you are making assumptions which I never stated, how does being immune to the Warp equates to being immune to all of magic and telepathy even if they have no basis in the Warp.

Quote me where I said that please Nick?

No Caption Provided
No Caption Provided

In His Bios he has the Collar of Khorn then The Blessings of the Blood God. So in recent Edition He acyually loses the Collar for Magic and Psy and Gain the Blessings for Straight Psy now.

So anythuing Psychic by this is a no go. You can state its from the Warp but then I can easily state whatever Batman Soul Stealing can do wont work cause it powered by a unditified and unrealible Source. So we can go that route.

Also only Psyker who use the Warp ever shown to affect Kharn. there is no Proof Batmans Psy can. lol.

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#25  Edited By Pokergeist

@Strider92 said:

@nick_hero22 said:

What you said was that Kharn is immune to Warp based attack so on what grounds due you have to claim that Batman who is a non-Warp users attacks won't be effective against him, Silver Surfer contains a fraction of the Power Cosmics and the Speed Force is apart of Flash, and most battles take place in a neutral Universe or settings to begin with. You are not following my logic you are making assumptions which I never stated, how does being immune to the Warp equates to being immune to all of magic and telepathy even if they have no basis in the Warp.

Kharn's immunity is quite an odd thing because it doesn't specify warp based attacks (I think! I'll have a look into it after i've posted this). It simply says immunity to sorcery and telepathy. Although most races do use the warp what with it being the main source of pisonic energy and all there are two races that don't. They are the Tyranids and the Orks. The Tyranids powers come from the hive-mind which is uneffected by the shadow of the warp (the hivemind has its own category) and I have no fricking clue where Ork psionics come from but they too are uneffected by shadow of the warp. But in game Kharn is still classed as being immune to Tyranid Zoanothrope mind attacks which come from the hivemind which isn't drawn directly from the warp. So how is he immune to that?

You've got me thinking now lol. I'm going to look into this because I don't remember exactly what the requirements were for Kharn's immunity or if they even specified warp based attacks instead of simple immunity to mind attacks. I'll dig out my codex,s and rulebook and come back when i've got a better understanding because right now my brain is scattered xD!

Good catch Strider. the Tyranids and Orks are Psychic but dont use the Warp at all..... I also dug out Kharns Bio from C:CSM 3.5 and C:CSM 4th edition.

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#26  Edited By Strider1992

I've looked through every single Chaos codex I could find that has Kharn in it and nowhere does it specifically say that Kharn is only immune to warp based attacks. Every instance simply says "renders him immune to psychic and magic based attacks". So given those parameters it seems that he is immune to all psychic and magic attacks whether they are warp-based or not.

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#27  Edited By JediWaffles

@Strider92 said:

@CadenceV2 said:

Batman is fighting a 10 tonner in Strength and 5 tonner in Durabilty.

I think Kharn is a lot higher than a 5 tonner in durability. Angron beat him to a pulp but couldn't get Kharn to stay on the floor and wasn't Angron well over a 100tonner what with him smashing a mountain or whatever it was that got dropped on him. Taking a beating from an angry 100+ tonner and not getting KO'd seems a lot more than 5tonner durability lol.

Angron is a 100+ tonner in terms of durability, not strength, as he survived the blow and then smashed through only a small portion of it.

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Strider1992

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#28  Edited By Strider1992

@JediWaffles: What exactly happened to him?

I remember bits. Something got dropped on Angron and everyone though he was out of the fight until the ground started shaking and he smashed the thing. I believe it even stated the weight of the projectile too.

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JediWaffles

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#29  Edited By JediWaffles

@Strider92: A fortress got bombed with Angron in it and it all collapsed upon him. Yeah, way above a hundred tons, more in the thousands. Afterwards though, he punched through some of the rubble in typical Angron fashion lol.

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#30  Edited By Strider1992

@JediWaffles: Ahhhh Angron the only guy who can match the Hulk in anger issues.

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JediWaffles

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#31  Edited By JediWaffles

@Strider92 said:

@JediWaffles: Ahhhh Angron the only guy who match the Hulk in anger issues.

Truth, haha.

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#32  Edited By ChaosMarvel

@JediWaffles: So who do you think wins this? I'd been wracking my brains for ages trying to find someone who could beat Bats 1M with not prep, extra gear or be on cosmic/god levels. I may have succeeded!

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#33  Edited By Pokergeist

Kharn can Beat Savage Hulk. Hes up thier with Midnighter in power sets and Abilities.

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#34  Edited By Strider1992

@CadenceV2 said:

Kharn can Beat Savage Hulk. Hes up thier with Midnighter in power sets and Abilities.

Most people say Batman 1M can beat Midnighter so...........lol but in this case Kharn should win. Batman's only hope to get passed Kharn's durability would have been his telepathic attacks but they are useless here.

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#35  Edited By ChaosBlazer

@Strider92 said:

Kharn kills Bats and takes his skull for his collection.

I haven't seen anything from Batman 1M that shows he can bypass power armor level durability let alone Kharn's daemon armor and increased durability.

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#36  Edited By Moon_Bat_87

You guys are overlooking a whole lot of factors. Batman 1,000,000 has the edge in many ways.

1. He is many times more intelligent than Kharn. I believe that this Websites own resource rates Batman 1M's IQ at 1045. Kharn cannot come close to this knowledge base, especially considering that Batman has mastered every known fighting style. In addition to knowing how to use every known weapon at master level. Batman 1M would be able to very easily out think and out fight Kharn.

2. Batman 1M's strength is signficantly more than normal Batman. Normal Batman can Bench press well over 1000 pounds. As we seen in the picture below (infamous though it may be), Batman is seen lifting a bar with at least 4 plates on either side. The second largest plate is 500 lbs. That means the largest plate is likely 550-600 lbs. Looking at the size of the other plates they are much smaller, likely 100 and then 50. That brings our total to 2400 lbs. It is suggested by this picture that Batman lifts this weight on a regular basis, so this is not his max weight.

If Batman 1M's strength is higher than Batmans, even by a factor of 2x, then Batman 1M can lift 4800 lbs. However it is likely that Batman 1M is at least 25x stronger when wearing his suit, so we are looking at 60,000 lbs lifting capability. Even if the enhanced strength factor of Batman IM is only a 25% increase from the 4800 lbs, we are looking at 6000 lbs lifting strength. Even if normal Batman's strength is increased by 25%, we have a 3000 lbs lifting strength.

So while Kharn may be too heavy to lift/throw, and may have a strength advantage, it is not an advantage that allows him a absolutely significant edge against Batman 1M.

3. Batman 1M is capable of manipulating gravity fields, this is what allows him to have flight and increase his leaps and acrobatics. It wouldnt be hard to image that Batman 1M could use this technology against Kharn.

4. Batman 1M's suit is capable of complete invisibility. Kharn may be able to sense him using his own power armour sensors, or even his Chaos enhanced senses, but still Batman 1M's stealth factor plays a very important role in looking at this fight.

5. Batman 1M's suit also has the ability to bond with computers and technology. Also he can absorb energy sources. This would play a significant role in his fight against Kharn. It would potentially allow him to shut down or override Kharn's power armour, or shut down his power weapons.

6. Kharn is a follower of Khorne. While this provides many advantages, it also provides two psychological disadvantages: Pride and Rage. Batman 1M could easily manipulate these factors. And he would no need any preparation to do so because Khorne's followers are not very subtitle.

7. Batman 1M will be faster than Kharn.

8. Batman 1M will be immune to Krak and Frag Grenades. And perhaps even Plasma. The 1M Batsuit is immune to fire and heat, so it may also be immune to plasma's burning effects.

9. Kharn's armour has significant weak points, specifically the arms, and it would serve as a serious disadvantage against him.

10. Batman 1M can fly. Kharn would be forced to use his Plasma Pistol, which could potentially overheat and backfire.

Conclusion:

I dont see Kharn winning this fight. Batman 1M is too smart and too skilled to lose this one. He wont have an easy time winning, but Kharn simply cannot overcome Batman 1M's advantages.

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#37  Edited By Pokergeist

@Moon_Bat_87 said:

You
guys are overlooking a whole lot of factors. Batman 1,000,000 has the
edge in many ways.

1.
He is many times more intelligent than Kharn. I believe that this
Websites own resource rates Batman 1M's IQ at 1045. Kharn cannot come
close to this knowledge base, especially considering that Batman has
mastered every known fighting style. In addition to knowing how to
use every known weapon at master level. Batman 1M would be able to
very easily out think and out fight Kharn.

2.
Batman 1M's strength is signficantly more than normal Batman. Normal
Batman can Bench press well over 1000 pounds. As we seen in the
picture below (infamous though it may be), Batman is seen lifting a
bar with at least 4 plates on either side. The second largest plate
is 500 lbs. That means the largest plate is likely 550-600 lbs.
Looking at the size of the other plates they are much smaller, likely
100 and then 50. That brings our total to 2400 lbs. It is suggested
by this picture that Batman lifts this weight on a regular basis, so
this is not his max weight.

If
Batman 1M's strength is higher than Batmans, even by a factor of 2x,
then Batman 1M can lift 4800 lbs. However it is likely that Batman 1M
is at least 25x stronger when wearing his suit, so we are looking at
60,000 lbs lifting capability. Even if the enhanced strength factor
of Batman IM is only a 25% increase from the 4800 lbs, we are looking
at 6000 lbs lifting strength. Even if normal Batman's strength is
increased by 25%, we have a 3000 lbs lifting strength.

So
while Kharn may be too heavy to lift/throw, and may have a strength
advantage, it is not an advantage that allows him a absolutely
significant edge against Batman 1M.

3.
Batman 1M is capable of manipulating gravity fields, this is what
allows him to have flight and increase his leaps and acrobatics. It
wouldnt be hard to image that Batman 1M could use this technology
against Kharn.

4.
Batman 1M's suit is capable of complete invisibility. Kharn may be
able to sense him using his own power armour sensors, or even his
Chaos enhanced senses, but still Batman 1M's stealth factor plays a
very important role in looking at this fight.

5.
Batman 1M's suit also has the ability to bond with computers and
technology. Also he can absorb energy sources. This would play a
significant role in his fight against Kharn. It would potentially
allow him to shut down or override Kharn's power armour, or shut down
his power weapons.

6.
Kharn is a follower of Khorne. While this provides many advantages,
it also provides two psychological disadvantages: Pride and Rage.
Batman 1M could easily manipulate these factors. And he would no need
any preparation to do so because Khorne's followers are not very
subtitle.

7.
Batman 1M will be faster than Kharn.

8.
Batman 1M will be immune to Krak and Frag Grenades. And perhaps even
Plasma. The 1M Batsuit is immune to fire and heat, so it may also be
immune to plasma's burning effects.

9.
Kharn's armour has significant weak points, specifically the arms,
and it would serve as a serious disadvantage against him.

10.
Batman 1M can fly. Kharn would be forced to use his Plasma Pistol,
which could potentially overheat and backfire.

Conclusion:

I
dont see Kharn winning this fight. Batman 1M is too smart and too
skilled to lose this one. He wont have an easy time winning, but
Kharn simply cannot overcome Batman 1M's advantages.

Some things you Obviously dont know about Kharn buddy.

1) Batman Smarter than Kahrn in Science, Philosophy, ect.... who cares Kharn is the Smartest in Killing. Hes the Number one Being of the Galaxy at War Killer.

2) Batman Strength still Pales in comparison to Kharns. Plus the Durabilty of Anti Tank Weapons in Power Armour menas all Batman hits are nullified.

3) Never been shown to Manipulate the field around a opponet, not a valid Argument.

4) Stealth negated by the Power Armour (I wont say Chaos Senses, I never seen him use that) is Stealth Negated and Kharn has butchered Night Lords and Raven Guard Marines. All expert in Stealth.

5) No way will this work. if anything it will harm Bats suit. Kharn Power Armour is too soaked with Warp Energies that Batman making Contact with his Machine Spirit (AI) will find a Deamon possessing him. No good.

6) Ehh true and false. In the Battle Kharn is a Beserker. He still commands Armies with the Perfection of a Brother Captain waging war on any given Planet and is considered one of World Eaters best Captains. he aint so blind to rage to be killed off thru clever use of (Kharn over there, is that Jessica Simpson?" "WHERE!!!" Bang.

Can be considered when hes Beserking out but he still a top notch warrior whether calm or Beserking. Always thinking what quick best way to kill is.

7) Thats debatable as well. Kharn regualary tags Daemonetts who are faster than Bullets and sometimes to fast for the Human Eye to register. So Kharn Speed (Geneticaly Enhance, then Chaos Enhanced more) would keep up.

8) Maybe.

9) Arms would be the weak area as its just his Flesh there.

10) Could Back fire, he would live. He could also easily see no need to use it and wait till Bats engaged.

Batman Skill is definatly lower than Kharns due to the Fact Kharn fights everymoment of his existance for 10K years against enimies that would beat Bats 1 Mill. Skill wise its hard to Trump Kharn period.

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#38  Edited By Strider1992

@Moon_Bat_87:

1. Yes Batman is smarter than Kharn. No-one will argue this but his intelligence can only help him so far. If he had prep maybe it might be a factor but here it isn't. Kharn uses tech from the 41st millienia (some of which doesn't even function by science). As clever as Batman 1M is he's facing tech that is more advanced than even he has seen. He is also the better h2h fight but Kharn is armed here and has over 10 thousand years experience in using his weapons in general combat skill. He outclasses Batman 1M by a lot.

2. Their strength is about equal or Kharn may be stronger due to the fact he has more feats. He has fought and killed greater daemons who have lifted tanks in the past. I'm guessing tank lifting puts them in the 50ton range?

3. He's never shown the ability to use it offensively so this is a mute point. Even if he did I'm not sure what that would even do to Kharn. Gravitational fields are used on a regular basis in the 40k verse by the Eldar and also in Imperial power weapons all of which are more advanced than what Bats is using and Kharn's durability has allowed him to take multiple hits from them in the past.

4. Yes batman can turn invisible but it doesn't help him get past Kharn's durability. Not to mention invisibility is a common trick in the 40k-verse used by nearly every race so this not going to be anything new to Kharn.

5. Power armor is not run via a computer. Its is bonded directly to the nervous system and is run by their brain. There's nothing for him to hack. Even if this wasn't the case due to the nature of the machine spirit and how advanced 40k power armor in it probably wouldn't work anyway even if that wasn't that case. Kharn does not wield a power weapon either. He wields a daemon weapon called Gorechild that is powered by a trapped daemon inside the blade. I'm not expert but i'm pretty sure magic trumps science.

6. Not quite. Yes Kharn gets angry but it actually makes him a better fighter not a worse one. There's an instance in Let The Galaxy burn where he gets jumped by 20 Khorne berzerkers and while he manages to fend them off well its not until his red rage takes over does he slaughter them all. So his blood rage is actually a bonus not a hindrance.

7. What speed feats does Batman 1M actually have? To my knowledge not that many and certainly none that put him above a bullet timer which Kharn is. So they are probably about equal in speed.

8. Thats a pretty bold statement. Plasma weapons in the 40k are said to burn at the temperature of the sun. I don't see Batman taking a shot from that and coming out unscathed

9. Only the arm that wields Gorechild is uncovered. His other arm is not. I'm not sure how this is going to help Batman at all due to Kharn's healing factor.

10. Even if it did backfire Kharn has had himself disemboweled and impaled/crushed under a tank and due to his healing factor didn't die. 1 plasma shot isn't going to take him down and thats IF it gets through his armor.

Batman is smarter in general but he is not more skilled. More skilled in unarmed combat yes but not against someone who is armed with their favorite weapon and has spent the last part of 10 thousand years perfecting its usage. Batman does not have any big advantage over Kharn. His only hope would have been his telepathic attacks but they don't work here.

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#39  Edited By daak1212

Going Kharn

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#40  Edited By daak1212

@Moon_Bat_87: How the hell did you get that number for the weights? Their are no indicators for the plates

Edit: Nvm I see the 500. God it's small

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#41  Edited By Strider1992

@daak1212: Yeah that threw me for a sec as well.

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#42  Edited By JediWaffles

@ChaosMarvel said:

@JediWaffles: So who do you think wins this? I'd been wracking my brains for ages trying to find someone who could beat Bats 1M with not prep, extra gear or be on cosmic/god levels. I may have succeeded!

Kharn should win it, thanks to his protection from TP/Magic.

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#43  Edited By ChaosMarvel

@JediWaffles said:

@ChaosMarvel said:

@JediWaffles: So who do you think wins this? I'd been wracking my brains for ages trying to find someone who could beat Bats 1M with not prep, extra gear or be on cosmic/god levels. I may have succeeded!

Kharn should win it, thanks to his protection from TP/Magic.

Mission accomplished lol!

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#44  Edited By Strider1992

@DarkKnightDetective said:

@Strider92 said:

@karetaker said:

@Strider92: never doubt the batman effect

The Batman effect is like fairies as long as you say you don't believe in it then it dies. I do not believe in the Batman effect! I do not believe in the Batman effect! I do not believe in the Batman effect!

There its dead! Problem solved! We can now look at this objectively :p

abatmanheist

Took me three days to see that comment lol. And yes I am :p I don't believe in the Bat-effect!!!!