@arcus:
Smart, Deceiver and Adaptable
I just mentioned some cases of Azula's strategy but she has others like tracking Appa, double-crossing Gaang in New Ozai, and the others that and commented above. It shows that she knows when to be hit hard and when to be precise, elusive etc And in Ba Sing Se she orchestrated the assaults on Earth Generals. Sure, Lin had those problems but you can't assume that she fails in her job, Republic City looks like a safe city, also I want to point out that she lead the attack on Equalists underground base that rescued the metal-benders, she was there when the team planned how to deal with Red Lotus on the Air Temple. I just want to be clear that my team is smarter and can deceive yours.
Equipment
Asami never used a portable radio, there is nothing that can prove that future industries produce them and while there is a radio in airships it isn't portable, so if you choose to split your team you won't be able to communicate with each other.
The train tank is fast, protects my team, is capable to run in difficult terrain, has two harpoons with chains and that front that clean its path. It can tank your attacks.
The battleships will be there ready to shoot, my team only need to pull the lever that's all, no need to do anything more. They can active it in seconds.
Future industries airship looks modern but there is nothing that prove they are better than fire nation ones. Can we prove who is faster, more durable? No. The difference here is that fire nation airships are war machines. They have explosives that can be dropped with high explosive power. That's why a choose them.
You underestimate Mai's throwing power. Go back and watch "The Chase" again, Appa is flying on top of threes (pines, I guess), Mai throws her projectiles and they go even higher without sign that they are losing speed. She can throw it really fast and has long range.
Possibilities
What I brought in "Confrontation" is the many possibilities that my team have in this battle, they can choose the best option and change the plan if need to adjust to the scenario. On the other hand, your team only have one plan. I didn't say that they'll be split in each vehicle but they can use some of them if and when needed. I don't control my team, I just analyse them. Just keep in mind that I'm trying to cover a lot of possibilities, not defending one single tactic.
As I said the first goal is to take down Ran and the airship, so you can't escape but also gives me the aerial advantage, after that my team will be able to move freely in the sky, attacking from above. I'll address about Appa vs Ran later, now I want to point out that as soon as Lin touches your airship, it'll be wrecked beyond repair, you won't have time to avoid it. As I mentioned Azula's plan destroyed the invasion escape route but Lin also has wrecked Equalists airships to save air family, and in the battle with Red Lotus, Tonraq released the airship so they couldn't escape. I'm defending that it's a reasonable plan in avatar world.
Now picture that: what would your team do if suddenly there are two airships above them throwing explosives one after another with no time to breath (we saw that in "Invasion pt2" and how bad that went to Huu, also how they destroy earth as well), in conjunction with it there will be flaming projectiles rushing toward them from their flanks, projectiles powerful enough to create a giant hole on Northern Water Tribe walls and crushing metal ships ("the siege of the north"). I honestly don't remember Toph blocking nothing like that. Now you have to prove that your team has enough power to block those combine attacks and attack rate to keep up with that. For this plan work we need Appa, Azula and Mai flying over cruiser and Yakone, Lin, Ming-Hua on airships. One variation of that would be Lin on tank train ride direct to your airship taking advantage of your distraction to destroy your airship.
Now, tell me, can you do that while Yakone blood bend King Bumi and Lin metal bend Combustion Man's metal arm and leg? I pretty sure that once Lin sees CM she'll metal bend him and he'll drop on the floor useless.
Appa: The sky ruler
I'm not just saying that Ran loses because of zero feats but also because Appa is a beast (literally and metaphorically speaking). We can see how durable, strong, smart, powerful and skillful he is in "Appa's lost days". While tired and starving Appa knocked down a swarm of buzzard wasp with a air swipe, also in Si Wong desert he dragged a giant rhinoceros beetle while restrained. An beaten up Appa fought against a Boar-q-pine demonstrating fighting skills, Appa used his hands to throw away his attacker.
In other episodes and comics he has more feats like rushing and knocking down an armadillo bear, later he thrown it into the horizon with a air blast (armadillo bear has the same size of Appa); Appa knocked out Nyla; speedblitzed using head and paws the giant wolf spirit that was tanking attacks from Zuko and Katara with easy; broke two earth wall at the same time with easy; broke walls with his air bending; flew faster than airships; maneuvered under heavy artillery.
Note: Appa weight 10 tons and only flies by air bending. Animals that can fly need to be lighter, less body mass. Ran is huge but he isn't an air bender, so I assume that his body need to be biologically adaptable to fly what make me think that he is lighter than you would expect.
I think that's enough to make clear that Appa would finish Ran. He has feats of strength, speed, intelligence, endurance, fighting skill, bending power. In all series there is no match for Appa in animal kingdom.
To make things worst for you, Appa is wearing his armor that tanked fire blasts like they were nothing.
Appa alone could KO Ran but he is more than capable to carry all my team at once, providing a stable fly without compromising his maneuverability and making possible to my team attack. As I already stated on my first post, the other characters of my team has options to taking him down as well. That's only a matter of how they will choose to do it.
Addressing the point of Ran being close to your team. Appa rushes Ran taking it away from your team while my team attacks yours don't giving them chance to back up Ran.
Other stuffs
Lin Metal bends CM arm and leg, what are you going to do?
Yakone blood bending plus Azula's lightning or Mai weapons or Ming-Hua ice tendrils combo, how do you stop that?
We fight in a rough terrain what make it difficult to Asami ride the Mech Tank, it loses mobility, what'll stop Azula from electrocute her?
Mai's projectiles cuts clean through Huu algae form. Lin's metal cables can do that as well.
Log in to comment