Hi, this is my very first 3D work.
ZBrush
Basically, I took an example head, did some reptile brush, distorted some facial meshes, and photoshop-ed it a bit.
Tell me what you think. Also, more advice on 3D programs is desired and welcome. I am trying to navigate to 3D.
My very first 3D
@Mechanical_Ape: Hello
Primarily, I too do digital art as a hobby. But still, I am looking to improve my skills. So I am aiming for a few things:
1] model characters - I am not too good at sculpting, so I might try to work simultaneously on Daz / Poser and Zbrush to make custom characters from pre-made models.
2] make environments - like suppose, buildings, sci-fi futuristic spaceships. So I have to see what software suits me best to do these. I have two options in mind: Cinema4D and 3DS Max.
3] make 3D from 2D - like say, I draw something in photoshop, and then try to incorporate z-axis information in to the art. I don't know how to do it.
" @tonis: trying masking in ZBrush.one thing you may find of interest on point #3 is photoshop has been including some decent 3d support in the past few versions. You may want to experiment with those tools and see how they can help with your need.
@Mechanical_Ape: Hello
Primarily, I too do digital art as a hobby. But still, I am looking to improve my skills. So I am aiming for a few things:
1] model characters - I am not too good at sculpting, so I might try to work simultaneously on Daz / Poser and Zbrush to make custom characters from pre-made models.
2] make environments - like suppose, buildings, sci-fi futuristic spaceships. So I have to see what software suits me best to do these. I have two options in mind: Cinema4D and 3DS Max.
3] make 3D from 2D - like say, I draw something in photoshop, and then try to incorporate z-axis information in to the art. I don't know how to do it. "
good strategy on point 1, you'll find those are nice combinations for character designing.
On Point #2, you'll find a lot of tricks to making environments across many of the apps, hell even Poser and Daz have a huge collection of scenes and models/props for that. Cinema4D will be easier to jump on first, but Max is a true workhorse if you really start growing. It's definitely not easy but it's well worth the effort to get familiar with. That's the one you'll wanna bust out as many tutorials and books that you can dig up if you try it.
I primarily use Max. It's very good at modeling and animating characters, objects, and environments. Unfortunately, it is also rather complex. It can certainly take some time and effort to become proficient in programs like Max or Maya, but once you reach that level you can do some pretty impressive things.
I don't know of any quick and easy way to go from 2D to 3D. In my work I often start with a 2D sketch. I import it into Max and then through splines or polygon modeling I build the model based on those blueprints. It's not as simple as just pushing a button, but once you get the hang of it, it comes naturally. I believe there are some programs that can do very basic extruding, but I'm not aware of any that can do complex modeling that way.
One more thing to consider, is how you feel most comfortable working. With programs like Poser and ZBrush, you often start with and object and work on manipulating it into what you want. Whereas programs like Max and Maya, you typically start with nothing and work your way up. I've always been more comfortable starting from scratch, but I know many people, particularly artists, that like the idea of sculpting and modifying existing forms. If you can, I'd suggest trying both methods and seeing which feel more natural and comfortable to you.
"you'll wanna bust out as many tutorials and books that you can. "I am already doing this. Zbrush has a user friendly interface, but one still needs a push to know all his tools. The videos they post are coming in handy.
Plus, I have learnt much more of Photoshop in the last 7 days than I did in the past 7 months. All thanks to books of Derek Lea and others.
A book named "Beyond Photoshop" by Derek Lea will be helpful now, since it deals with combining PS with other 3D programs.
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