#1 Posted by VyseCarma (257 posts) - - Show Bio

I would upload this too Artist show off and ask them, but I'm not sure it goes there... In fact I'm not even sure it goes here but I'm trying to get any sort of Feedback and DA is dead so...

#2 Posted by Cozy_Da_Djed_Eye (9937 posts) - - Show Bio

Pretty good, Vyse. The feet remind me of daffy duck's bill, ha. Not trying to dis though. Like I said it's not bad.

#3 Edited by VyseCarma (257 posts) - - Show Bio

Thank you. They do kinda remind me of Daffy when I pull them out of the pic, I'll find a way to better that.

#4 Posted by Cozy_Da_Djed_Eye (9937 posts) - - Show Bio

@VyseCarma: You won't have to. Your art is your expression, duder. It's what makes you and/or your self expression unique. I like the duck feet =]

#5 Posted by VyseCarma (257 posts) - - Show Bio

I think I may have found that more constructive than a comment about the art itself

#6 Posted by Deranged Midget (17599 posts) - - Show Bio

@VyseCarma: This belongs in the Artists Show Off forum, but I'll gladly move it for you.

Moderator
#7 Posted by darth_brendroid (1717 posts) - - Show Bio

I'd suggest just looking at the anatomy a bit more. Even if you intend to exaggerate features, being able to draw more anatomically accurate can help. At least that's the theory.

#8 Posted by Crash_Recovery (850 posts) - - Show Bio

It's a good start. I'm with about anatomy. There are some great comic drawing books that point out how to form body parts from circles, cylinders, etc. That'd be a good next step for you. After that, perspective could be helpful as well. But I'd definitely look towards developing the "frame" of your character and then filling in the details.

Keep going!

#9 Posted by cbishop (6319 posts) - - Show Bio

@VyseCarma: I don't consider myself much of an artist (I gave up my mediocre drawing in favor of my above average writing long ago)... however, I have a question about the feet: is he standing on a level surface, leaning to one side, or is the archer's left foot supposed to be hiked up on something (like a box or such)? A grounding line would be helpful.

As far as anatomy, I don't find that as crucial. Consistency from panel to panel is nice (meaning the characters look the same throughout the story) but whether they're the super detailed anatomies of an Alex Ross painting, or the curlicued knees of a Fred Hembeck 'toon, what I'm really looking for is a good story. ...So I guess what I'm saying is focus on consistency, rather than on nailing Michaelangelo's technique.

#10 Posted by VyseCarma (257 posts) - - Show Bio

@cbishop said:

@VyseCarma: I don't consider myself much of an artist (I gave up my mediocre drawing in favor of my above average writing long ago)... however, I have a question about the feet: is he standing on a level surface, leaning to one side, or is the archer's left foot supposed to be hiked up on something (like a box or such)? A grounding line would be helpful.

As far as anatomy, I don't find that as crucial. Consistency from panel to panel is nice (meaning the characters look the same throughout the story) but whether they're the super detailed anatomies of an Alex Ross painting, or the curlicued knees of a Fred Hembeck 'toon, what I'm really looking for is a good story. ...So I guess what I'm saying is focus on consistency, rather than on nailing Michaelangelo's technique.

My writing and art is along the same lines: Average with lots of room for improvement. When I first started drawing I was pretty much like every other 10-year-old obsessed with DBZ and its taken forever to break the mold of anime and move more into comics. So I'm still in the transiting inbetween states.

Also, he's meant to be leaning into the shot.

#11 Edited by kingjoeg (693 posts) - - Show Bio

@VyseCarma: Hey could you give me some feedback too thanks and I'll give you some. http://www.comicvine.com/forums/artist-show-off/4/my-spider-man-page/696686/

I love the hair on your drawing i find that difficult. But the feet and legs could be shaped better, as the feet look a little like a ducks. Also the body is a a little small compared to the head, if thats the look you was going for then great but the general marvel rule is to draw a person 8 heads high.

#12 Posted by cbishop (6319 posts) - - Show Bio

@VyseCarma said:

My writing and art is along the same lines: Average with lots of room for improvement. When I first started drawing I was pretty much like every other 10-year-old obsessed with DBZ and its taken forever to break the mold of anime and move more into comics. So I'm still in the transiting inbetween states.

Also, he's meant to be leaning into the shot.

I should clarify: while I do think my writing is above average, I still consider there to be great room for improvement. In the end, it's up to readers whether or not they like what I write.

As for the your drawing, if he's leaning into the shot, a horizon line (I think that's the proper term, rather than grounding line) somewhere in the background would go great lengths towards showing that. The fact that you can draw people puts you lightyears ahead of me. ;)

#13 Posted by stambo42 (154 posts) - - Show Bio

@cbishop said:

@VyseCarma: I don't consider myself much of an artist (I gave up my mediocre drawing in favor of my above average writing long ago)... however, I have a question about the feet: is he standing on a level surface, leaning to one side, or is the archer's left foot supposed to be hiked up on something (like a box or such)? A grounding line would be helpful.

As far as anatomy, I don't find that as crucial. Consistency from panel to panel is nice (meaning the characters look the same throughout the story) but whether they're the super detailed anatomies of an Alex Ross painting, or the curlicued knees of a Fred Hembeck 'toon, what I'm really looking for is a good story. ...So I guess what I'm saying is focus on consistency, rather than on nailing Michaelangelo's technique.

Alex Ross is more concerned with naturalism than Michelangelo. Michelangelo is like, if Rob Liefeld had class and knew how to draw feet... among other things.

#14 Posted by stambo42 (154 posts) - - Show Bio

@VyseCarma: The legs exist in space, but the top half of the body flattens out all Egyptian like. The figure would be in the process of falling over, leaning that far forward. Take the pose to figure stuff like that out. With legs like that, I'd figure the torso would be leaning back, with the bow and arrow pointed more towards the viewer, forshorted and all that. Also, that arrow would tear up his hand if he fired it. look at images of how actual archers hold their bows, and where they place their arrows.

#15 Posted by cbishop (6319 posts) - - Show Bio

@stambo42 said:

Alex Ross is more concerned with naturalism than Michelangelo. Michelangelo is like, if Rob Liefeld had class and knew how to draw feet... among other things.

Proving my point: I don't know art terribly well. ;)

#16 Posted by ARMIV2 (7725 posts) - - Show Bio

That's not bad for a starting point at all. I would recommend practicing some more with anatomy as well as depth and perception.

#17 Posted by VyseCarma (257 posts) - - Show Bio

I'm praticing as we speak

#18 Posted by Imagine_Man15 (1787 posts) - - Show Bio

I'm not an expert on art by any means (though some of these guys are, the vine is a great place for artistic feedback) but I like it.

#19 Posted by VyseCarma (257 posts) - - Show Bio

Better?

#20 Posted by darth_brendroid (1717 posts) - - Show Bio

@VyseCarma: Kinda; it's still got much of the style of your original piece, but the figure looks more fleshed out. I think mostly the bent leg looks off.

@stambo42: Michelangelo preferred sculpting at any rate.

#21 Posted by VyseCarma (257 posts) - - Show Bio

#22 Posted by jack_before_joker (65 posts) - - Show Bio

i think you should add more detail to the bow, and depth to the face. i really like everything else though!

#23 Edited by Holaso (76 posts) - - Show Bio

Aside from drawing basics like perspective, depth, and volume Anatomy is your first step. Learn how the skeletal structure is able to move and swivel to see what positions are possible. Next is the muscle groups and how it fits onto the skeletal structure...and how it makes shapes. Next and the longest journey is how the muscle groups flex and relax. All along the way you can play with dynamic poses. Friend me on DA and I'll give you more indepth constructive criticism with drawings to guide you. http://holaso.deviantart.com

#24 Posted by turoksonofstone (13194 posts) - - Show Bio

I like it though I guess all that really matters is what you intended when you set out to create it.

Does it look the way you intended?

Are you looking to draw in your own style or imitate the mainstream?

#25 Posted by snoweye (51 posts) - - Show Bio

maybe you should focus on your line, to be more energetic and simplistic, but no simple. ;)

#26 Posted by VyseCarma (257 posts) - - Show Bio

Yes it kinda does, the leg is a little funny.

Kinda both...

Can you be a little more specific?

#27 Posted by snoweye (51 posts) - - Show Bio

maybe make the line more thicker or thiner, playing with it to give more strenght to he draawings.(i, m spanish and sometimes my vocabulary don,t let me explain quite well):)

#28 Posted by WillPayton (8443 posts) - - Show Bio

@VyseCarma

You need to work more on the anatomy.

Question: Are you working the drawing from the inside out, starting with volumes (cylinders, spheres, etc), or are you going right to the outlines?