Mutant Ability and Secondary Mutation thoughts...

#1 Edited by ReddKnave (61 posts) - - Show Bio

It's a little sad that while secondary mutations were being thrown around, Forge wasn't given one that's a little more active than his passive current ability. It'd be nice if they'd made him a technomorph, like Scalphunter, since it would fit amazingly with his current ability to build any machine he could put his mind to. Since his understanding of the inner workings of machines is unconscious, psionically forming machines instantly with his mind from things around him would be natural.

Where, on the flipside, it's hard to understand how the hell Scalphunter does this with no innate ability whatsoever to understand how to build machines. His ability to instantly make guns and other weapons without even knowing how to do it is a little odd.

So, barring further developing his shamanistic abilities, any ideas on what would have been a nice secondary mutation for Forge, had he gotten one when they were being divvied out?

#2 Posted by Ms-Lola (5153 posts) - - Show Bio

I wouldn't go the technomorph route but maybe have him able to communicate with technology? A technopath?

This edit will also create new pages on Comic Vine for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Comic Vine users. This process takes no more than a few hours and we'll send you an email once approved.