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    In the aftermath of last issue, The Ghost Who Walks must pay a visit to some old friends. While the first provides helpful insight into the coming war, the second visit leads to the hunter becoming the hunted in the depths of the darkest house in all of Africa.

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    The Phantom walks too quickly 0

    This issue is part of a story line involving the "man God"  named Him, who inexplicably has captured The Phantom and pits him in a cage match against some bad guys and animals.    The story uses flashbacks to the previous issues, and is done nicely where a new reader can pick up what is going on and that is always important.    However a couple of Phantom's helpers way too conveniently discover some connections that Him has begun to implement in his schemes by means of computer tracking and way ...

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