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The end of the previous issue saw Diane Coverdale’s house being attacked and Acteia about to confront Iris, but as this issue begins with Acteia awakening in what is essentially a hospital bed, I think we all know who won that battle.

This is the first part in the Hit List Agenda storyline that has dropped the standard of the rest of the issues. Acteia has been taken from Diane, but there is no mention of what happened to Diane after this, which is strange. We find out who Iris is working for (Duncan Villone, who seems to want some form of world domination, but who doesn’t) but it isn’t clear why or how this situation came about. It was all very uneventful and uninspiring.

The art is also a little inconsistent, particularly on Acteia’s face, which switches between round and angular, attractive and not. The brief fight scene at the end of the issue is cool and has some interesting layouts, but as it is pointless from a storytelling point of view, it doesn’t have the same impact as previous conflicts.

As Iris kidnapped Acteia for Duncan Villone, it seems like he might be trying to put together some sort of Executive Assistant army (dependent on how many he can control) and that could be interesting. But event series such as this can’t afford to drop the pace or the level interest and it is a shame that this has happened. However, I have already read the next issue of this cross over series (Orchid #2, which will be reviewed very soon) and things certainly do hot up again.

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Executive Assistant Iris #2 0

There is a dramatic difference between reviewing graphic novels and the weekly comics that comprise them. The novels naturally contain the complete story for one to discuss and reflect upon; the weeklies on the other hand gradually dole out bits and pieces and can be a creative crapshoot. They may contain major plot points or tantalizing cliffhangers giving the critic plenty to pontificate about, or conversely provide slight significance leaving him or her staring at a dreaded blank screen. Tho...

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