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Emery James Arcenaux lived in the Bayou with his Auntie Antoinelle Arcenaux
and he had to endure her strict rules and abuse. Emery was tired of living in a poor lifestyle and wanted to make something of himself. Emery was a mutant that could produce a force field and fire concussive blasts from his hands. Emery was doing small robbery gigs on his own until his Aunt discovered his illegal activities. His Aunt told him that he was headed in the wrong path but Emery refused to listen and stormed out of their shack. Emery was robbing a bank when he came into conflict with Gambit
and Detective Noreen Tanaka
. After a short scuffle, Gambit convinced Emery to stand down and would direct him to people that could help him with his mutant abilities. However, Detective Tanaka shot Emery in the back and he died. His Auntie Antoinelle practiced the voodoo arts and resurrected an army of zombies including her nephew, Emery.
Emery was controlled by his aunt and she ordered him to kill Gambit and Brother Voodoo as they fought off the zombie horde. Detective Tanaka informs Gambit and Brother Voodoo that his aunt went crazy when she saw her dead nephew and she was the one responsible for raising the dead. They head to Antoinelle's shack which was guarded by Emery and an army of zombies. Gambit convinces Antoinelle that he wasn't responsible for her nephew's death and that Emery deserves peace than being a member of the living dead. Antoinelle's voodoo powers begin to fade and she releases control of Emery and all the zombies.
Emery Arcenaux was created by John Layman
and Georges Jeanty
in 2005 and first appeared in Gambit
Powers & Abilities
Emery Arcenaux is a mutant that can produce an impenetrable force field and fire concussive blasts from his hands.