Damage is a reluctant young hero possessing devastating power beyond his wildest imaginings-a teenager capable of totaling a car with one punch, or leveling buildings for blocks around. But how he acquired these powers is a disturbing mystery. And if that's not enough, after Damage's powers first surface, Superman's old adversary, the giant cyborg Metallo, appears on the scene to test the youth's powers!
Grant Emerson has a system of five rules. These rules help him make the most of his life despite moving from school to school constantly.
But none of his rules will help him escape from the mercenary supervillain Metallo. Maybe his newfound powers will.
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