If you read last week's GREEN LANTERN #24, you know Relic is gunning for all the Lantern Corps and things are not looking good. Last week we also talked to Billy Tan about handling the art duties on the first part of Lights Out. This week we're talking to Bernard Chang, the artist on GREEN LANTERN CORPS. If you thought things were bad for the Green Lantern Corps last week, wait until you read Part 2.
COMIC VINE: How cool is John Stewart?
Bernard Chang: John Stewart is a real bad ass. He is stoic and strong in the face of adversity, and yet, humble enough to admit mistakes. I think these characteristics help define him as a natural leader, although sometimes he can be labeled as more of a reluctant leader. In drawing John, I have a lot of personal notes I can draw from. I have a bachelors degree in architecture from Pratt Institute in New York, and so I've been able to use that to give him a more personal touch, to help formulate how he might act or play out in a scene, what kinds of constructs he might create, etc. If any of you know an architect in real life, you can probably tell they have fairly unique personalities, to say the least, haha.
CV: Does your issue directly follow GREEN LANTERN #24 or does it pick up a little after in maybe a different place?
BC: GREEN LANTERN CORPS 24 picks up right after GREEN LANTERN 24 on a battle-ravaged Oa. John, Hal, and the rest of our heroes are defending against the onslaught of Relic. It's a rather explosive issue, with many things that will change the Corps forever, and this is one of those issues you do not want to miss! Things will truly never be the same after the last page in this issue...
CV: Do you have a different approach to drawing GL CORPS compared to past projects like DEMON KNIGHTS?
BC: There is a lot more design work involved with GLC than with DEMON KNIGHTS, but above all, I've also had to challenge myself to think "outside of the box". Working on a monthly book has certain time restrictions, so you have to be disciplined in rationing visual development with production. In addition to multiple new alien worlds and cultures in each issue, with their technologies and wardrobes, there's also visual barriers to break. Since our Corps usually fly into scenes and have the ability to hover as well as build constructs, that changes the perspective on not only camera angles and shots, but also how a scene might play out. In GLC22, when John and the new recruits first enter Nellwel 3 to help repair the dam, I felt it would be more suspenseful if they were repairing the structure while floating in air, so that when their rings lose power in the middle of it, we add the additional threat of them falling to the ground.
CV: What's your favorite thing about this series?
BC: I'm extremely fortunate to have a good amount of creative maneuvering with GLC. Editors Matt Idelson and Chris Conroy are probably a little crazy, but they have been very supportive in allowing me to put my own storytelling stamp in the book.
As an example, since issue 21 thru 24, you might notice the panel construction crescendoing into a more hectic and aggressive pace. this was a calculated move to push the action and confusion surround relic's attack on the Corps. And in 24, as the battle hits a peak, I wanted to showcase the massive struggle and fight by infusing additional shots of various Lanterns defending their home.
CV: Which Lantern Corps would you want to be in?
BC: Star Saphire. Im a lover, not a fighter. Haha
Haha. Everyone should be sure to pick up GREEN LANTERN CORPS #24 Wednesday, October 9 as well as GREEN LANTERN #24, if you didn't pick it up last week.